Umlobi: Peter Berry
Usuku Lokudalwa: 13 Ujulayi 2021
Ukuvuselela Usuku: 16 Ujuni 2024
Anonim
Ingabe Ukudlala Amageyimu Wevidiyo Kungayithuthukisa i-ADHD? - -Nesayensi Yengqondo
Ingabe Ukudlala Amageyimu Wevidiyo Kungayithuthukisa i-ADHD? - -Nesayensi Yengqondo

-Delile

Uma ufuna ingane yakho ene-ADHD ihlale inganyakazi, hlala emsebenzini, futhi unake kakhulu, yibeke phambi kwesikrini, mhlawumbe idlale umdlalo wevidiyo.

Kokuthunyelwe kwangaphambilini, sihlolisise ukuthi izingane zikhombisa kanjani izimpawu ezimbalwa kakhulu ze-ADHD (ukulahleka kokugxila, ukujija, nokungahleleki kahle) ngenkathi benza ubuchwepheshe obususelwa esikrinini. Kepha ukudlala imidlalo yevidiyo kungayithuthukisa i-ADHD? Kunengqondo ukuthi izingane zinake kangcono imisebenzi efiselekayo efana nemidlalo yevidiyo - futhi, ngokuthakazelisayo ngenkathi idlala neLegos noma izibalo zezenzo - kunokwenza imisebenzi engathandeki kangako njengokwenza umsebenzi wesikole, ukuxoxa namalungu omndeni, noma ukwenza imisebenzi yasekhaya. Ezingeni eliyisisekelo kunazo zonke, idatha ikhombisa ukuthi ubuchwepheshe bubandakanya izingane ngendlela lapho ukunganakwa kunenkinga encane.


Lokhu kusikisela ukuthi uma kwenziwe kahle, izinhlelo zokufunda zevidiyo eziku-inthanethi zingaba namandla ekufundiseni izingane ezine-ADHD. Lokhu kusekelwa ucwaningo olusukela eminyakeni ecishe ibe ngamashumi amabili luchaza ukuthi izinhlelo zamakhompiyutha ezifana neMath Blaster kanye nohlelo lokufunda online olubizwa ngeHeadSprout belusebenza kangcono ukwedlula imfundo yothisha yezingane ezine-ADHD. Okutholakele kwakamuva kusekela ukusetshenziswa kobuchwepheshe obusizwa ngamakhompiyutha emidlalweni yevidiyo ukufundisa amakhono ezifundo ezinganeni ezine-ADHD. Isimemezelo sakamuva se-Endeavor, umdlalo wevidiyo ovunyelwe yi-FDA wokwelashwa kwe-ADHD, yinkampani yezokwelapha yedijithali i-Akili ishintsha indlela yethu yokucabanga ngokusetshenziswa kobuchwepheshe ukusiza izingane ezine-ADHD nezinye izinkinga ze-neurodevelopmental. Manje sesingabheka ukuthi imidlalo yevidiyo ingayithuthukisa kanjani i-ADHD.

Ucwaningo lwamuva olwenziwe nguScott Kollins et al. phakathi I-Lancet ithole ukuthi izingane ezine-ADHD ezidlale i-Endeavor imizuzu engama-25 ngosuku, izinsuku ezinhlanu ngesonto inyanga yonke zikhombise ukuthuthuka okuphawulekayo kumaki wokuhlanganiswa ku-TOVA (Test of Variables of Attention), isivivinyo esivame ukusetshenziswa se-neuropsychological.


Lolu cwaningo olwenziwe kahle, olungaboni kabili lwezingane ezingama-348 ezine-ADHD yisifundo esikhulu kunazo zonke esake senziwa endaweni yempilo yengqondo yedijithali. Iqembu elilawulayo liphinde ladlala umdlalo wegama onselele ngokuqonda ogcina ukugxila kwezingane kepha ungathuthukisi ukunakwa. Kodwa-ke, bekungekho mehluko obalulekile phakathi kwe-Endeavor namaqembu wokulawula kuzinyathelo zombiko womzali wokunganaki, ukungasebenzi kahle, inkumbulo yokusebenza, noma ukwazisa. Kuyathakazelisa ukuthi ukwenziwa ngcono kwezindlela eziningi zokubika kwabazali kwabikwa kuwo womabili amaqembu, mhlawumbe kukhombisa amandla eminye imidlalo yamavidiyo eyakhiwe kahle yokuqeqesha amakhono okufunda noma okuphatha. Lokhu akusikiseli ukuthi izinzuzo ekunakekelweni kokusebenzisa i-Endeavor azisho lutho kepha ukuthi ukwelashwa nge-digital kwe-ADHD kudinga indlela enezici ezahlukahlukene ezakha emathubeni okwenziwa jikelele wokunaka okuthuthukile kuzilungiselelo zomhlaba wangempela.

Esinye sezizathu eziyinhloko zokuba nethemba nge-Endeavor njengokwelashwa kwe-ADHD okusebenzayo ukuthi yakhelwe endaweni yesikhulumi segeyimu yevidiyo. Abathuthukisi basiqaphele isidingo sokuba nokuhlangenwe nakho kwegeyimu yevidiyo okufana nokufana nemidlalo yevidiyo edumile izingane esezivele ziyayidlala futhi zakhetha ukusebenzisa uhlobo lwesenzo - olugxile ku-Gameplay, ohambweni, imivuzo, kanye ne-adventure yokubandakanya izingane. Ukuzama kwakhiwa njengemidlalo yamavidiyo yesenzo eminingi ukuze iguquke futhi ibe yinselelo enkulu njengoba abadlali bephumelela emazingeni ahlukene. Le ndlela eguquguqukayo ivumela umdlalo ukuthi wenziwe ngezifiso, ngakho-ke ngenkathi abanye abadlali bengathuthuka ngokushesha kunabanye, kusadingeka ukuthi bafinyelele ezingeni elithile lobuchule ukuze badlulele kula mazinga alandelayo.


Ucwaningo lwangaphambilini ngomthelela wokudlala imidlalo yevidiyo edumile ezinganeni ezine-ADHD kuhlanganisiwe. Olunye ucwaningo lukhombisa ukuthi ukudlala isikhathi esingaphezu kwehora kukhulisa ukunganakwa, kanti abanye bakhombisa ukuthi izingane ezine-ADHD zinobunzima obengeziwe bokushintsha nokumisa i-videoplayplay kunontanga yazo engeyona i-ADHD. Abazali bavame ukubika ukuthi izingane ezine-ADHD zivame ukukhombisa indlela yokuziphatha ecasulayo ngemuva kwegeyimu. Kodwa-ke, bona labo bazali bavuma kalula ukuthi izimpawu ze-ADHD ziyanyamalala ngomlingo lapho izingane zabo zidlala imidlalo yevidiyo edumile. Baphinde babike ukuthi izingane ezine-ADHD zinake kakhulu futhi ziyaphikelela ekudlaleni umdlalo, zibonisa amakhono afana nememori yokusebenza, ukwazisa, ukuhlela, ukuphathwa kwesikhathi, namanye amakhono okuphatha. Kodwa-ke, ingxenye enkulu, abukho ubufakazi obuningi bokuthi ukusebenzisa la makhono ku-gameplay kubadlulisela emisebenzini yomhlaba wangempela.

Ososayensi base-Akili bachaza ukuthi ipulatifomu efana negeyimu ye-Endeavor (ebizwa nge-Selective Stimulus Management Engine, noma i-SSME) isiza kanjani uhlobo lokunaka olukwazi ukwenziwa lube sezimweni ezithile ezidinga ukugxila nokunakekelwa okuqhubekayo. I-SSME "yenzelwe ukwenziwa okuqondisiwe kwezinhlelo ezithile ze-neural ebuchosheni ukwelapha izifo ezinokukhubazeka okuhambisanayo kokuqonda futhi inikeze izinselele ezithile zemizwa nezinselelo zemoto ngasikhathi sinye ezenzelwe ukukhomba nokwenza kusebenze izinhlelo ze-neural ezidlala indima ebalulekile emsebenzini wokunaka." Umzamo uchazwa njengokuqeqesha “ukuphathwa kokuphazanyiswa” futhi okudinga ukugxila okuqhubekayo kanye nekhono lokuziba ukuphazamiseka. Lokhu kubonakala kungumsebenzi oyinkimbinkimbi "go / no go".

Ubufakazi bangaphambilini obunamandla bamathuluzi afana nomdlalo wevidiyo wokuthuthukisa isikhathi sokunaka buvela ezigabeni ezimbili ezihlukile. Okokuqala kube uchungechunge lwezifundo eziphenya imisebenzi yokuhamba / ukungahambi evame ukuxhuma lolu hlobo lokuqeqeshwa ekuthuthukiseni amandla okuvimbela kanye nenkumbulo yokusebenza. Umugqa wesibili wocwaningo uchaza ukuthi imidlalo yamavidiyo wesenzo ingathuthukisa kanjani amakhono ahlukahlukene wokunaka, kufaka phakathi ukunakwa okukhethiwe kanye nejubane lokucubungula. Le yimishini yemidlalo yevidiyo eyakhelwe i-Endeavor.

Kule minyaka eyishumi edlule, izinhlelo eziningi zokuqeqeshwa kobuchopho kanye nobuchwepheshe bemithi edijithali kugxekwe ngokweqile ukusebenza kahle kwemikhiqizo yabo. Imvamisa, lezi zinhlobo zokuqeqeshwa kobuchopho nezinhlelo zokunaka zikhiqize imiphumela ethobekile kuzinyathelo ze-neuropsychological ezihlola ikhono elihlosiwe kepha hhayi ekuthuthukisweni kwekhono langempela.

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